Game+LJ2

Making a game


 * Investigate**
 * I viewed Video Games on BrainPop
 * I viewed: **Big Thinkers: Katie Salen on Learning with Games**
 * I viewed Games Tutorial in Scratch
 * **2 steps**
 * Making A Simple game (TUTORIAL)
 * I know how to use these commands before you go any further. (the Control, Sensing, Operators and Variables in Scratch, and the //go to x and y// in Motion.)

> > > > The goal was to get through the level to the teleporter without touching the red. The progress was measured by levels. You got feedback by if you completed the level or didn't. What interested me was the smooth controls. >
 * Games Investigated**
 * 1) Active URL to 1st Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you? [|Stringy]The goal was to move the mouse to control a ball and not get hit by falling squares. Progress was measured by how long you can survive. Reward was the satisfaction of getting a longer time than some one. You got feedback in one number the amount of milliseconds.
 * 1) Active URL to 2nd Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you? [|The Dot] This game was a platform game the goal was not to touch the red of purple dots. Progress was measured by levels. There were no rewards. You got feedback in how many deaths you had.
 * 1) Active URL to 3rd Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you? [|Squared]
 * Graphic Design**




 * Plan**


 * 1.** Make the moving ball
 * 2.** Set up the timer for how long it took you to catch the ball
 * 3.** Set up the command that makes you win when you click it
 * 4.** Test Game


 * Create**

[|CATCH THE BALL!!!]
 * PLAY MY GAME**


 * Evaluate**


 * 1) **Remembering**: What did you do in the project? What was your inspiration? I made a ball that you had to catch. I had no inspiration.
 * 2) **Understanding**: What was important about it? What did you learn? I learned how to make buttons and how to use several other commands.
 * 3) **Applying**: Where could I use this again? If i made another game i could use this again.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? I did not get stuck and i did not see any patterns in what i did. Bianca Sophia and Alex viewed my project. They gave no suggestions and said the game was great the way it was.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I think i did good i included everything in my design im most proud of that i can beat the game myself.
 * 6) **Creating**: What should I do next? What do you want to learn next? I would like to make a more complex game next.


 * Product**


 * What was the **goal** of the game? The goal was to catch the ball.
 * How did you **measure** progress? You measured progress in the time in which you caught (clicked) the ball.
 * How did you provide **feedback**? Your feedback that you received was how long it took you to catch the ball.
 * What **rewards** did you provide? Rewards were feeling satisfied because you beat other peoples times.
 * Which **control commands** did you use? Repeat until, if, else, if, when (blank) clicked, WHen I recieve
 * Which **sensing commands** did you use? Color is touching color
 * Did you use **variables**? Which ones and how? Yes. Set win to, set timer to, win, timer, change timer by.