GameOJMP

The students will: The student will use the following programming concepts:
 * Objectives**
 * be able to explain testing and debugging practices
 * develop a list of strategies for testing and debugging Scratch projects
 * be able to identify some common design elements of games
 * plan the goals, measurement, rewards and feedback for a game.
 * design a game using Scratch.

The program is reset with a green flag so all sections of the game are in place for a replay of the game. At least one object (sprite) is controlled by the player. At least one object (sprite) moves independently. Game includes at least one instance of object interaction (this could include objects that respond to mouse clicks, or it could be two objects that interact with each other.) Game has accurate measurement scoring system. Game has clear feedback for victory/loss conditions and/or scoring. Player can interact with game to a successful conclusion. Game runs without errors.


 * Background information from Cathleen's Brain-Based Research **
 * Video games create situations in which the gamer gains pleasure.
 * Video games: **
 * challenge each player at the individual's level
 * provide immediate feedback
 * reward success with greater challenge
 * provide frequent feedback on incremental progress throughout play.
 * Video gamers: **
 * buy into the goal
 * persevere through challenge, despite an 80% failure rate
 * use immediate feedback to improve
 * consult resources for help
 * will work hard for the pleasure of going to higher levels of play.


 * Stage 1: Investigate **
 * View How to Make a Game tutorial T**hen view //Make a Simple Game// and //Make a Story//**
 * **Demonstrate** that you know how to use these commands before you go any further. (the **Control, Sensing, Operators and Variables** in Scratch, and the **//go to x and y//** in Motion.)

Impossible Game Game 1 URL: []
 * Games Investigated **

Game 1: Purpose: Jump to dodge spikes Game 1: Keys used to control game:space or clicker Game 1: Does it keep score?yes How does it keep score?everytime you jump Game 1: Is it interesting and challenging? yesExplain.

Rainbow Game 2 URL

[] Game 2: Purpose:jump into purple goo Game 2: Keys used to control game: arrow keys Game 2: Does it keep score?no How does it keep score? Game 2: Is it interesting and challenging?yes Explain.

Flappy Bird Game 3 URL: []

Game 3: Purpose avoid the pipes Game 3: Keys used to control game clicker Game 3: Does it keep score? no How does it keep score. Game 3: Is it interesting and challenging? yesExplain.
 * Sample Game by David
 * **Mrs. Carrier's Sample game with score**
 * **Mrs. Carrier's Sprite follows sprite**


 * Stage 2: Graphic Design - A basic plan **
 * **Goal** of the game
 * How will you **measure** the progress?
 * How will **reward** the player?
 * How will you provide **feedback**?
 * You must include the following: **
 * 1) keyboard controls for at least 1 sprite
 * 2) variable that keeps the score accurately
 * 3) Clear end of the game - both successful and unsuccessful


 * Stage 3: Plan - A numbered list with more details about the game. **
 * goal
 * measurement
 * reward
 * feedback


 * Stage 4: Create **
 * Active URL in ICSkids Game gallery - http://scratch.mit.edu/projects/20103772/
 * If you remixed anything from another student's program on MIT, provide an active link to the original program and explain what you used.


 * Stage 5: Evaluate **
 * Process **
 * 1) **Remembering**: What did you do in the project? Haave the fish follow my mouseWhat was your inspiration?i dk
 * 2) **Understanding**: What was important about it?we learned how to keep score What did you learn?
 * 3) **Applying**: Where could I use this again? In my next project
 * 4) **Analyzing**: Do I see any patterns in what I did?no What did you get stuck on?points How did you get unstuck?wiith help Who in the class viewed your story? molly and nickWho helped you with useful tips and suggestion?molly and nick
 * 5) **Evaluating**: How well did I do?amazing D id you include everything in your design?yes If something was not included, explain why. What are you most proud of? pointsWhy?because it was hard
 * 6) **Creating**: What should I do next?tessellations What do you want to learn next?tessellations
 * Product **
 * What was the **goal** of the game? to get 20 points.
 * How did you **measure** progress? points
 * How did you provide **feedback**? yes
 * What **rewards** did you provide? you win
 * Which **control commands** did you use? green falg and when i recieve
 * Which **sensing commands** did you use? when yu touch the other fishes they dissappear
 * Did you use **variables**?yes Which ones and how?points