Keyboard+Controls+DN


 * Stage 1: Investigation **
 * View the following programs to see keyboard controls : **
 * 1) space chomp
 * 2) Collide The cat follows the mouse pointer.
 * 3) pong 1 or 2 players Uses keys to control and variables to keep score.

View the following programs to view the Broadcast commands and conditional commands.
 * 1) Housand Whack a Robber
 * 2) PC Game on Scratch Broadcast command and if color touching (conditional) command
 * 3) Catch the Ball Broadcast command and If touching command

View other icskids games at []

Do a search in Scratch for games. Find 3 games to play. Game 1 URL: http://scratch.mit.edu/projects/15795420/

Game 1: Purpose: to get the dots without touching the red drops Game 1: Keys used to control game: w, a, s, d, up, down, right, left Game 1: Does it keep score? How does it keep score?: yes. it keeps score when you get a dot it adds to it. when you touch the red you lose a life. Game 1: Is it interesting and challenging? Explain. it is intresting and challenging because you need to dogde and get items.

Game 2 URL: http://scratch.mit.edu/projects/18024798/

Game 2: Purpose: to get a very high score without touching the pipes Game 2: Keys used to control game: spacebar, click mouse Game 2: Does it keep score? How does it keep score?: yes. it keeps score by how many pipes you gett through until you hit one Game 2: Is it interesting and challenging? Explain.: it is interesting and challenging because the game is very addicting.

Game 3 URL: http://scratch.mit.edu/projects/16933311/

Game 3: Purpose: to survive the longest or get as many coins as you could Game 3: Keys used to control game: up, down, right, left, spacebar Game 3: Does it keep score? How does it keep score.: yes, it does keep score. it keeps score by how long you survive or how much coins you get. Game 3: Is it interesting and challenging? Explain.

View How to Make a Game tutorial
 * Stage 2: Design - Note that you do not have to create a game for this assignment . You only need to demonstrate that you can use keys to control a sprite, you can use a broadcast command and you can use a logic or conditional command. You could do all by telling a story rather than by creating a game. **
 * Create a program that uses at least 2 keys to control the sprite.
 * Create a program that uses a broadcast command to have a sprite communicate with another sprite or stage.
 * Create a program that uses a logic or conditional command, for instance if sprite touching


 * Stage 3: Plan **
 * up key
 * when you touch the pipe you lose

http://scratch.mit.edu/projects/19214073/
 * Stage 4: Create **
 * Stage 5: Evaluate **
 * Answer the following questions **
 * 1) ** Remembering **: What did you do in the project? What was your inspiration? - I made a type of Flappy Bird. My inspiration was the game Flappy Bird + Jetpack Joyride.
 * 2) **Understanding**: What was important about it? What did you learn? - It was important because we learned how to broadcast and make a game. I learned how to broad cast and make a game.
 * 3) **Applying**: Where could I use this again? - I could use this again when I make a game again.
 * 4) ** Analyzing **: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? - I don't see any patterns in what I did. I got stuck on when you lose the background changes. I got unstuck by the help of my friends. No one in the class viewed my story. My friends in my class helped me with this.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why? - I think I did very well on my game. Yes, I did include every thing on my design. I am most proud of the whole game. I am most proud of the game itself because I worked very hard on this.
 * 6) **Creating**: What should I do next? What do you want to learn next? I want to make better and harder games. I want to learn how to make cool animations.