KeyboardEI

Keyboard

Collide Game 1 URL: http://scratch.mit.edu/projects/2042778/ Game 1: Purpose- Game 1: You control by using the keyboard keys. It does keep score. Game 1: I thought it was a creative to show every scratch person how to be inspired in their project Game 1: It is very interesting by getting points in a really easy way.

Pong 1 or 2 Players Game 2 URL http://scratch.mit.edu/projects/1952223/ Game 2: Purpose: You have to shoot arrows to the other line to win. Game 2: You do use the arrow keys and it does keep score. Game 2: This project was very creative and I had fun with it too Game 2: It was challenging because you have to fight for yourself but stay alive.

Space Chomp Game 3 URL: http://scratch.mit.edu/projects/1735345/ Game 3: Purpose- Game 3: You use the arrow keys and it doesn't keep score. Game 3: I t was kinda like pac man and I like the creativity in the game so you had to get away from the space people. Game 3:Yes it is challenging because you have to get away from the bad guys.


 * Stage 2: Design - Note that you do not have to create a game for this assignment. You only need to demonstrate that you can use keys to control a sprite, you must use a broadcast command and you must use a logic or conditional command. You could do all by telling a story rather than by creating a game. **

View How to Make a Game tutorial T ** hen view //Make a Simple Game// and //Make a Story// **


 * Create a program that uses at least 2 keys to control the sprite.
 * Create a program that uses a broadcast command to have a sprite communicate with another sprite or stage.
 * Create a program that uses a logic or conditional command, for instance if sprite touching


 * Stage 3: Plan **


 * keys to control- All of the arrow keys.
 * broadcast to control-If pink is touching red.
 * logic or conditional command- You lose or You win.

http://scratch.mit.edu/projects/18207240/ This is my project! Check it out!
 * Stage 4: Create **


 * Stage 5: Evaluate **


 * Answer the following questions **


 * 1) ** Remembering ** : What did you do in the project? What was your inspiration?- I made a maze that you need to get the fairy to the rainbow and get past the monsters. My inspiration was fairy tales.
 * 2) **Understanding**: What was important about it? What did you learn?- The important part was to make a game that was fun. I learned how to make games with keyboards.
 * 3) **Applying**: Where could I use this again?- I could use this again when my family has a game night and i could show them how to play and make a game.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion?-I see patterns in the colors. I got stuck on what game i should make. I asked Mrs. Carrier and i went on the website for the tutorials. Ally, Allison, Sarah and Jessi viewed my story. All of them helped me with what i should make.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why?- I think i did well during this game. I believe i included everything in my game. I am most proud of the backgrounds that say you lose or you win and even the sounds the game make when you win or lose.
 * 6) **Creating**: What should I do next? What do you want to learn next?- I want to make a scratch that you can make a game like the impossible game. I want to learn how to make backgrounds move like the impossible game.