Keyboard+KA

Create a wiki page with the information below. Name the page //Keyboard yourCodeinitials//.
 * 


 * Students will learn**
 * to control sprites using keyboard commands.
 * to have sprites communicate using broadcast
 * to use a a logic or conditional command in a program.


 * Stage 1: Investigation**
 * View the following programs to see keyboard controls:**
 * 1) space chomp This game you use the arrow keys.
 * 2) Collide The cat follows the mouse pointer.
 * 3) pong 1 or 2 players Uses keys to control and variables to keep score.

View the following programs to view the Broadcast commands and conditional commands.
 * 1) Housand Whack a Robber
 * 2) PC Game on Scratch Broadcast command and if color touching (conditional) command
 * 3) Catch the Ball Broadcast command and If touching command

View other icskids games at []

Do a search in Scratch for games. Find 3 games to play. Game 1 URL: [] Game 1: Purpose: To try and fire the ball to the opponents side. Game 1: Keys used to control game: W,S, the space bar, up arrow key, down arrow key, and left arrow key. Game 1: Does it keep score? How does it keep score? Yes, it keeps score by the amount of times the arrow hits the black thing. Game 1: Is it interesting and challenging? Explain. Yes, it is interesting because it allows you to have fun and is a two player game.

Game 2 URL [] Game 2: Purpose: To collect all of the white dots. Game 2: Keys used to control game: The four arrow keys. Game 2: Does it keep score? How does it keep score? This game keeps score by keeping track of how many lives you have. Game 2: Is it interesting and challenging? Explain. This game is challenging because ghost guys follow and try to hurt you.

Game 3 URL: [|http://scratch.mit.edu/projects/3293928/#player] Game 3: Purpose: To kill the robbers. Game 3: Keys used to control game: The mouse. Game 3: Does it keep score? How does it keep score. It keeps score by the amount of times you smash the guys. Game 3: Is it interesting and challenging? Explain. It is interesting because it is a specific idea.

View How to Make a Game tutorial
 * Stage 2: Design - Note that you do not have to create a game for this assignment. You only need to demonstrate that you can use keys to control a sprite, you can use a broadcast command and you can use a logic or conditional command. You could do all by telling a story rather than by creating a game.**
 * Create a program that uses at least 2 keys to control the sprite.
 * Create a program that uses a broadcast command to have a sprite communicate with another sprite or stage.
 * Create a program that uses a logic or conditional command, for instance if sprite touching


 * Stage 3: Plan**
 * keys to control- You use the right arrow and the down arrow.
 * broadcast to control- The broadcast to controls are You Win and You Lose. It would send from the snowman to the background and would change according to if you won or not.
 * logic or conditional command- If the black touched the orange, it would broadcast, you lose. If the black touched the brown, it broadcasted, You Win.

http://scratch.mit.edu/projects/18206196/
 * Stage 4: Create**
 * Stage 5: Evaluate**
 * Answer the following questions**
 * 1) **Remembering**: What did you do in the project? What was your inspiration? In the project, I created a simple game. My inspiration was Ally Elkins with her idea to incorporate a snowman. I then added suns to create a game.
 * 2) **Understanding**: What was important about it? What did you learn? Broadcasting was important about it. I learned about broadcasting, sending, receiving, and logic commands.
 * 3) **Applying**: Where could I use this again? I could use it for all my future scratches.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? I saw patterns in applying what I knew and using it in all my scratches. I got stuck on my sensing. I got unstuck by taking Mrs. Carrier's advice and applying it. Mrs. Carrier, Ally Elkins, Isabella Edbrooke, and Carlos Rueda viewed my story. Ally gave me some useful tips about my scratch.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I did wel l on my broadcast command. I did include everything im my project. I am most proud of my sensing because it took a while to get it right.
 * 6) **Creating**: What should I do next? What do you want to learn next? I should apply what I know and create a game. I want to learn how to keep score. ||