Game+RC

Score 5 goals. Every goal is one point. It is measured with a score bar on the top. Every goal is one point. It is measured with a score bar on the top. It will say goal every time you score.
 * Games Investigated **
 * 1) Active URL to 1st Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you?Game 1
 * 2) Active URL to 2nd Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you?
 * 3) Active URL to 3rd Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you?
 * Stage 2: Graphic Design - A basic plan **
 * **Goal** of the game
 * How will you **measure** the progress?
 * How will **reward** the player?
 * How will you provide **feedback**?
 * You must include the following: **
 * 1) keyboard controls for at least 1 sprite
 * 2) variable that keeps the score accurately
 * 3) Clear end of the game - both successful and unsuccessful


 * Stage 3: Plan - A numbered list with more details about the game. **
 * goal

Score 5 goals.
 * measurement

Every goal is one point. It is measured with a score bar on the top.


 * reward

Every goal is one point. It is measured with a score bar on the top.

It will say goal every time you score.
 * feedback
 * Stage 4: Create **
 * Active URL in ICSkids Game gallery - http://scratch.mit.edu/projects/19237629/

With the arrows and wasd, people can move. Every time the ball touched the goal, you get a point. Every time you hit the ball, the ball moves. I used a variable for red score and blue score. A point would be added every time you score.
 * Stage 5: Evaluate **
 * Process **
 * 1) ** Remembering ** : What did you do in the project? What was your inspiration? I made a two player soccer game because I love soccer.
 * 2) ** Understanding ** : What was important about it? What did you learn? It is important because it is my first real game. I learned how to keep score.
 * 3) ** Applying ** : Where could I use this again? I could use this just to have fun in the future.
 * 4) ** Analyzing ** : Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? There were no patterns and I only got stuck when it was glitching and Zachary helped and viewed it.
 * 5) ** Evaluating ** : How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I did good and included everything well, I'm most proud of how well it came out.
 * 6) ** Creating ** : What should I do next? What do you want to learn next? I should make a better game or activity and make a remix.
 * Product **
 * What was the **goal** of the game? Score 5 goals.
 * How did you **measure** progress? Every goal is one point. It is measured with a score bar on the top.
 * How did you provide **feedback**? It will say goal every time you score.
 * What **rewards** did you provide? Every goal is one point. It is measured with a score bar on the top
 * Which **control commands** did you use?
 * Which **sensing commands** did you use?
 * Did you use **variables**? Which ones and how?