Mi+Plato+Game

The students will:
 * Objectives**
 * be able to identify some common design elements of games
 * plan the goals, measurement, rewards and feedback for a game.
 * design a game using Scratch to teach younger students the basic food groups in Spanish.
 * design a game using Spanish food terms.


 * Stage 1: Investigate **
 * 1) **View How to Make a Game tutorial Then view //Make a Simple Game// and //Make a Story//**
 * 2) **Demonstrate** **that you know how to use these commands before you go any further. (the** **Control, Sensing, Operators and Variables** **in Scratch, and the** **//go to x and y//** **in Motion.) by completing and uploading a game you have designed to the MIT Scratch Game Studio.**


 * Games to Investigate**
 * **View Mi Plato game**
 * **Mi Plato programs by icskids - not games**
 * **Other Food programs on Scratch (Not icskids) -**
 * **Find the errors: Food Storms is cute but the score does not reset when the green flag is clicked. Are there other Food games you find that could be improved? Could you change any of them into a Spanish language game for younger children?**
 * **15_16 Games and 14_15 Games and 13_14 Games by icskids - not Mi Plato, but you still might get some ideas for a Food game.**


 * Stage 2: Graphic Design - A basic plan **
 * **Goal** of the game
 * measurement
 * reward
 * feedback


 * Stage 3: Plan - Program requirements **
 * The program is reset with a green flag so all sections of the game are in place for a replay of the game.
 * At least one object (sprite) is controlled by the player.
 * Game/Tutorial includes at least one instance of object interaction (this could include objects that respond to mouse clicks, or it could be two objects that interact with each other.)
 * Game has accurate measurement scoring system that resets when the green flag is clicked. (For an A grade)
 * Game has clear feedback for victory/loss conditions and/or scoring. (For an A)
 * Player can interact with game to a successful conclusion.
 * Game/Tutorial runs without errors.
 * The game/tutorial must have clear instructions for the user.
 * The language must be in Spanish but it can include an English translation also. Grammar and spelling and punctuation must be correct.


 * Stage 4: Create **
 * Create the game at your computer. After approval from your teacher, move the game to the MIT Scratch website for icskids.
 * When the program is moved up to the MIT website and placed in the 15-16 Mi Plato studio, copy the URL. Paste it onto **your LaComida** wiki page, so you have an easy link from your Food and Nutrition notes to your final game.
 * If you remixed anything from another student's program on MIT, provide an active link to the original program and explain what you used.


 * Stage 5: Evaluate **
 * Process**
 * 1) **Remembering**: What did you do in the project? What was your inspiration?
 * 2) **Understanding**: What was important about it? What did you learn?
 * 3) **Applying**: Where could I use this again?
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion?
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why?
 * 6) **Creating**: What should I do next? What do you want to learn next?