Creating+a+Game+OE


 * Background information from Cathleen's Brain-Based Research **
 * Video games create situations in which the gamer gains pleasure.
 * Video games: **
 * challenge each player at the individual's level
 * provide immediate feedback
 * reward success with greater challenge
 * provide frequent feedback on incremental progress throughout play.
 * Video gamers: **
 * buy into the goal
 * persevere through challenge, despite an 80% failure rate
 * use immediate feedback to improve
 * consult resources for help
 * will work hard for the pleasure of going to higher levels of play.


 * Stage 1: Investigate **
 * View How to Make a Game tutorial T**hen view //Make a Simple Game// and //Make a Story//**
 * **Demonstrate** that you know how to use these commands before you go any further. (the **Control, Sensing, Operators and Variables** in Scratch, and the **//go to x and y//** in Motion.)


 * Games Investigated **
 * 1) Active URL to 1st Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you?
 * 2) Active URL to 2nd Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you?
 * 3) Active URL to 3rd Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you?
 * 4) Sample Game by David


 * Stage 2: Graphic Design - A basic plan **
 * **Goal** of the game
 * How will you **measure** the progress?
 * How will **reward** the player?
 * How will you provide **feedback**?
 * You must include the following: **
 * 1) keyboard controls for at least 1 sprite
 * 2) variable that keeps the score accurately
 * 3) Clear end of the game - both successful and unsuccessful


 * Stage 3: Plan - A numbered list with more details about the game. **
 * goal
 * measurement
 * reward
 * feedback


 * Stage 4: Create **
 * Active URL in ICSkids Game gallery - http://scratch.mit.edu/projects/19922218/
 * If you remixed anything from another student's program on MIT, provide an active link to the original program and explain what you used.


 * Stage 5: Evaluate **
 * Process **
 * 1) **Remembering**: What did you do in the project? What was your inspiration? I made a game.
 * 2) **Understanding**: What was important about it? What did you learn? To use a variable.
 * 3) **Applying**: Where could I use this again?In every game.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion?Natalie and Justin viewed my project.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why?I did good.
 * 6) **Creating**: What should I do next? What do you want to learn next? tessellation
 * Product **
 * What was the **goal** of the game? To get all caspers food.
 * How did you **measure** progress?variable.
 * How did you provide **feedback**? A you win background.
 * What **rewards** did you provide? a you win background.
 * Which **control commands** did you use? The arrow
 * Which **sensing commands** did you use?when u get all the food the score goes up.
 * Did you use **variables**? Which ones and how?Yes for the scores.