game+PC


 * **Stage 1: Investigate**
 * **View** Video Games on BrainPop
 * **View**: **Big Thinkers: Katie Salen on Learning with Games**
 * **View** **Games Tutorial in Scratch**
 * **2 steps**
 * Making A Simple game (TUTORIAL)
 * **Demonstrate** that you know how to use these commands before you go any further. (the **Control, Sensing, Operators and Variables** in Scratch, and the **//go to x and y//** in Motion.)



games I have viewed [|pacman] [|dodge the rocks] [|gummy bear band]

these games have not helped me with my game or the forming of the game. the idea of my game has come from previous experience with other games but I came up with the idea from thinking of other games on other products like apps on my iPhone or on the Wii or DSI.

Please view my game at []
 * Games Investigated**


 * 1) Active URL to 1st Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you? the goal was to get to the finish line. there was no reward. i did not get feedback. the game was impossible to win. what was interesting was there was no way to win.
 * 2) Active URL to 2nd Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you? the goal was to catch the wizard. the progress was measured by how quickly you won. the wizard was to fast for the mouse and no one has won yet. i did not get feedback because the game lasted forever. nothing interested me.
 * 3) Active URL to 3rd Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you? the goal was to say the dogs name was cutie pie. the progress was measured when you win. if you lost it kills your character and turns into a scary fire dog. the colors and set up interested me and when you win a ballerina pops up saying it is her dog cutie pie.


 * Stage 2: Design - A basic plan**
 * **Goal** of the game- get to the finish without hitting an obstacle
 * How will you **measure** the progress?- i will measure by if they hit an obstacle they go back to start
 * How will **reward** the player?- they get a you won and please leave comments
 * How will you provide **feedback**?- telling them they won or start over


 * Stage 3: Plan - More detail for the**
 * goal
 * measurement
 * reward
 * feedback


 * Stage 4: Create**
 * Active URL in ICSkids Game gallery -


 * Stage 5:**
 * **Program Evaluation**
 * 1) What was the **goal** of the game?
 * 2) How did you **measure** progress?
 * 3) How did you provide **feedback**?
 * 4) What **rewards** did you provide?
 * 5) Which **control** commands did you use?
 * 6) Which **sensing** commands did you use?
 * 7) Did you use **variables**? Which ones and how?
 * **Process Evaluation**
 * 1) **Remembering**: What did you do in the project? What was your inspiration?
 * 2) **Understanding**: What was important about it? What did you learn?
 * 3) **Applying**: Where could I use this again?
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion?
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why?
 * 6) **Creating**: What should I do next? What do you want to learn next? ||   ||