Game+CC


 * Investigate:**

The questions being asked when viewing the games are, What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you?

I have viewed: [|HD GAME] and [|Pineapple Pursuit (Fixed)] and [|Pipeline]


 * HD GAME:** The goal of this game was to get the man with the jet pack to all of the different colored bars, grab the key that then appears, then go to the door to complete the game. The progress was measured by percentages that would increase after every color bar that you landed on. The reward that was given when you beat the game was an imaginary treasure chest appear on the screen. I got feedback from a bar in the upper left hand corner that showed me how far I was through the game. What interested me was that if you touched the orange pit below you, you would die.
 * Pineapple Pursuit (Fixed):** The goal of this game was to gather as many pineapples as possible before the enemies get you, while also being able to have special abilities in the form of coffee cups that you can collect. The progress was measured by a bar in the upper left corner of the screen that told you how many pineapples you have collected so far. There was no end to the game until you died so I guess that the reward was getting a pineapple and hopefully eventually beating your high score. I got feedback by a bar in the upper left hand corner of the screen telling me how much pineapples I have collected. What interested me was that there were different stages that you could play which had different backgrounds to play on.
 * Pipeline:** The goal of Pipeline was to get the ball to the end of the level while having to move the the paths in order to direct the yellow ball to the end so that it doesn't touch the sides of the platforms.The progress was measured by after beating each level by changing the screen to the next level, then eventually facing the boss of that level groups. The reward was the joy of beating the levels, boss, and eventually the game. I got feedback because after beating the level the screen would slowly fade away to the next level, and also whenever there was something new about a level you it would be written on the screen for you to read. What interested me was that there was a new part about the game almost every couple levels.


 * Design:**




 * Plan:**


 * 1) The goal of the game is to get the sprite to the other side of the screen without touching enemy lasers.
 * 2) I will measure the progress by a bar in the upper left corner that will tell you the amount of times that you have died.
 * 3) I will provide the player with feedback by having information on the screen that provides the player with information.
 * 4) I will reward the player by giving the player a screen of beating the last level of the game with the least amount of deaths possible.