Keyboard+RC

Game 1 URL: http://scratch.mit.edu/projects/2176968/ Game 1: Purpose: To get to the end of the game and rescue peach. Game 1: Keys used to control game: Up, down, left, and right arrows. Game 1: Does it keep score? How does it keep score? It does not keep score. Game 1: Is it interesting and challenging? Explain. Yes, because it challenges your reflexes and timing.

Game 2 URL: http://scratch.mit.edu/projects/16801411/?fromexplore=true Game 2: Purpose: To survive as long as possible. Game 2: Keys used to control game: The arrows and space bar. Game 2: Does it keep score? How does it keep score? Yes, at the top right for every ship shot. Game 2: Is it interesting and challenging? Explain. Yes, it challenges your reflexes.

Game 3 URL: http://scratch.mit.edu/projects/11826597/

Game 3: Purpose: To buy towers and survive. Game 3: Keys used to control game: Only your mouse. Game 3: Does it keep score? How does it keep score. No it does not. Game 3: Is it interesting and challenging? Explain. Yes because it tests your strategy.


 * Stage 2: Design - Note that you do not have to create a game for this assignment. You only need to demonstrate that you can use keys to control a sprite, you must use a broadcast command and you must use a logic or conditional command. You could do all by telling a story rather than by creating a game. **

View How to Make a Game tutorial


 * Create a program that uses at least 2 keys to control the sprite.
 * Create a program that uses a broadcast command to have a sprite communicate with another sprite or stage.
 * Create a program that uses a logic or conditional command, for instance if sprite touching


 * Stage 3: Plan **


 * keys to control - Arrows
 * broadcast to control - The broadcast is: You have won! Victory! The sprite that receives the command then yells victory.
 * logic or conditional command - If the plane touches the rockets you lose. If the plane touches the flag you have won.


 * Stage 4: Create **

http://scratch.mit.edu/projects/17932103/


 * Stage 5: Evaluate **


 * Answer the following questions **


 * 1) **Remembering**: What did you do in the project? What was your inspiration? I made a spaceship man getting through 2 rockets and get to the end. I did not really have an inspiration.
 * 2) **Understanding**: What was important about it? What did you learn? Iearned how to broadcast messages which is also important about my program.
 * 3) **Applying**: Where could I use this again? I could use this for my next project when I keep score.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? There were no patterns and I got stuck on broadcasting so I watched the video again. My friend Zachary viewed the game. The video helped me.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I did well and included everything in my design. I was most proud of broadcasting.
 * 6) **Creating**: What should I do next? What do you want to learn next? I want to learn how to have a multiple background game.