Control+key+AJ


 * Stage 1: Investigation **
 * View the following programs to see keyboard controls: **
 * 1) space chomp
 * 2) Collide The cat follows the mouse pointer.
 * 3) pong 1 or 2 players Uses keys to control and variables to keep score.

View the following programs to view the Broadcast commands and conditional commands.
 * 1) Housand Whack a Robber
 * 2) PC Game on Scratch Broadcast command and if color touching (conditional) command
 * 3) Catch the Ball Broadcast command and If touching command

View other icskids games at []

Do a search in Scratch for games. Find 3 games to play. Game 1 URL: []

Game 1: Purpose: to jump over spikes and bet the high score Game 1: Keys used to control game: up arrow key Game 1: Does it keep score? How does it keep score? yes it keeps score. it keeps score on how long you go. Game 1: Is it interesting and challenging? Explain. yes bcause you jump forever and keep going trying to bet the high scores.

Game 2 URL []

Game 2: Purpose: is to doge the obstacles. Game 2: Keys used to control game: up arrow key and down arrow key. Game 2: Does it keep score? How does it keep score? how long you run Game 2: Is it interesting and challenging? Explain. it is because you have to dodge obsacles

Game 3 URL: []

Game 3: Purpose to get to the finish Game 3: Keys used to control game arrow keys Game 3: Does it keep score? How does it keep score. it doesn`t Game 3: Is it interesting and challenging? Explain. yes because you have to avoid spikes and get to the finnish.

View How to Make a Game tutorial
 * Stage 2: Design - Note that you do not have to create a game for this assignment. You only need to demonstrate that you can use keys to control a sprite, you must use a broadcast command and you must use a logic or conditional command. You could do all by telling a story rather than by creating a game. **
 * Create a program that uses at least 2 keys to control the sprite.
 * Create a program that uses a broadcast command to have a sprite communicate with another sprite or stage.
 * Create a program that uses a logic or conditional command, for instance if sprite touching.


 * Stage 3: Plan **
 * keys to control- arrow keys for up, down, look up, look down, and space bar to look straight.
 * broadcast to control-- my broadcast is victory
 * logic or conditional command- my broadcast is victory.

http://scratch.mit.edu/projects/18193344/
 * Stage 4: Create **


 * Stage 5: Evaluate **
 * Answer the following questions **
 * 1) **Remembering**: What did you do in the project? What was your inspiration? what i did is have the knight get to the key while the ghoul is trying to stop him. My inspiration to make this is that I like knights and ghouls so that is why I made this.
 * 2) **Understanding**: What was important about it? What did you learn? That you can not touch the opponent. that it is not easy to make a game.
 * 3) **Applying**: Where could I use this again? I could use this again if I had to make another game.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? I don`t see any patterns. I got stuck on the broadcast. I got unstuck by watching a video on how to make a game. Mrs. Carrier did. Mrs.Carrier helped me.
 * 5) **Evaluating**: How well did I do? Did you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I think I did good. Yes I did. If something was not included it could make the game better. I am most proud of the game itself because it took a lot of time.
 * 6) **Creating**: What should I do next? What do you want to learn next? I should make another game . If you can make the sprites move like run
 * 7) ** Product **
 * What was the **goal** of the game? The goal of the game is to get the key.
 * How did you **measure** progress? i didn`t
 * How did you provide **feedback**? i didn`t
 * What **rewards** did you provide? My reward was hooray!!
 * Which **control commands** did you use? the right and left arrow, space bar, and down and up arrow.
 * Which **sensing commands** did you use? the sensing commands where that are if sprite 1 touched sprite 2 it would stop the game. The other one is if sprite 1 touched sprite 3 the player would win the game.
 * Did you use **variables**? Which ones and how? no i didn`t