Game+EZ


 * Stage 1: Investigate **
 * View How to Make a Game tutorial T**hen view //Make a Simple Game// and //Make a Story//**
 * **Demonstrate** that you know how to use these commands before you go any further. (the **Control, Sensing, Operators and Variables** in Scratch, and the **//go to x and y//** in Motion.)


 * Games Investigated **
 * 1) Active URL to 1st Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you?
 * 2) Active URL to 2nd Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you?
 * 3) Active URL to 3rd Scratch game viewed. What was the goal? How was the progress measured? What were the rewards? How did you get feedback? What interested you?
 * Sample Game by David
 * **Mrs. Carrier's Sample game with score**
 * **Mrs. Carrier's Sprite follows sprite**


 * Stage 2: Graphic Design - A basic plan **
 * **Goal** of the game
 * How will you **measure** the progress?
 * How will **reward** the player?
 * How will you provide **feedback**?
 * You must include the following: **
 * 1) I will use the shark and fish sprite.
 * 2) My game keeps score accurately.


 * Stage : Plan **
 * Survive from the shark as long as you can.
 * Uses points for the shark.
 * Get better playing skills.
 * It plays sounds to let you know if you won or not.


 * Stage 4: Create **
 * http://scratch.mit.edu/projects/19917086/


 * Stage 5: Evaluate **
 * Process **
 * 1) **Remembering**: What did you do in the project? What was your inspiration? Last years games.
 * 2) **Understanding**: What was important about it? What did you learn? I learned how to use a broadcast.
 * 3) **Applying**: Where could I use this again? If I was a designer.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? Carlos viewed my game.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I feel like I did do good. I am proud of all the hard work it took me to do this.
 * 6) **Creating**: What should I do next? What do you want to learn next? I should make a part two to my game.
 * Product **
 * What was the **goal** of the game? To survive from the shark.
 * How did you **measure** progress? You received points if you survived.
 * How did you provide **feedback**? Sounds will play if you died and if you survived.
 * What **rewards** did you provide? You received a point if you won.
 * Which **control commands** did you use? I used a broadcast and a point system.
 * Which **sensing commands** did you use? I used a ask question variable.
 * Did you use **variables**? Which ones and how? I used the score variable.