Game

In Stringy you can't let the circle touch any of the squares. Every millisecond you score goes higher by one. You get the reward of the retry button. It was so addicting!! HOP! In Hop you have to keep hopping or you lose. It wasn't made very well. I didn't like the game. [|PipeLine] I really like this game because it's addicting, easy, and fun. As long as you get the yellow circle through the 'maze' you move on to the next level.
 * Stage 1: Investigate-**
 * [|Stringy]**

**Stage 2: Design-**  **Stage 3: Plan-**
 * 1) orange and pig
 * 2) orange bounces
 * 3) pig tries to catch it


 * Stage 4: Create-**
 * [|Sanchez Game]**


 * Stage 5: Evaluation-**
 * **Process**
 * 1) **Remembering**: What did you do in the project? What was your inspiration? I created a game in which you have to catch an orange. I found my inspiration from a game I played on scratch, stringy.
 * 2) **Understanding**: What was important about it? What did you learn? I learned how to broadcast and use more operation buttons.
 * 3) **Applying**: Where could I use this again? I could use this in any scratch program I make!
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? I did get stuck with timing. I asked a few classmates to help and they helped me fix it. Three classmates played my game and gave me a tip to make the orange go faster.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I think I did good! I tried my best in making a game that might actually be fun.
 * 6) **Creating**: What should I do next? What do you want to learn next? I want to learn how to make a motion picture story.
 * Product**
 * What was the **goal** of the game? Catch the orange in less than four seconds.
 * How did you **measure** progress? You have four seconds to try to catch the fast moving orange.
 * How did you provide **feedback**? Any comments or suggestions I used to try to make my game better.
 * What **rewards** did you provide? The reward of playing again.
 * Which **control commands** did you use? I used a lot of commands or at least one command in each category.
 * Which **sensing commands** did you use? I did use the touching colors command.
 * Did you use **variables**? Which ones and how? Yes, for time and score. ||  ||