Game+GA2


 * Stage 1: Investigate **
 * View How to Make a Game tutorial T**hen view //Make a Simple Game// and //Make a Story//**
 * **Demonstrate** that you know how to use these commands before you go any further. (the **Control, Sensing, Operators and Variables** in Scratch, and the **//go to x and y//** in Motion.)


 * Games Investigated **
 * 1)  Active URL [] What was the goal? The goal was to not fall. How was the progress measured? Points What were the rewards? You win screen How did you get feedback? You win and you lose What interested you? I really like Nyan Cat.
 * 2)   Active URL [] What was the goal? To defeat the enemy How was the progress measured? With points What were the rewards? a you win screen How did you get feedback? When you defeat all the enemies you win and if your character dies you lose What interested you? Its based of of asdf movie
 * 3)  Active URL []  . What was the goal? To not fall or to jump on spikes How was the progress measured? Points. What were the rewards? I don't know if you could win because it is called the impossible game. How did you get feedback? Well if you lost you would have to start over.What interested you? I love the original game.


 * Stage 2: Graphic Design - A basic plan **
 * **Goal** of the game- To collect stars
 * How will you **measure** the progress?- Points
 * How will **reward** the player?- It keeps score and when you get 20 points you win.
 * How will you provide **feedback**? - When you get 20 points you win and when the dragon gets you you lose.


 * Stage 3: Plan - A numbered list with more details about the game. **
 * goal - To get 20 points
 * measurement- Points
 * reward- A you win
 * feedback- A You win comes up when you get 20 points

http://scratch.mit.edu/projects/19943490/
 * Stage 4: Create **

Product
 * Stage 5: Evaluate **
 * Process **
 * 1) Remembering: What did you do in the project? In the project I programmed my game. What was your inspiration? Nothing what my inspiration.
 * 2) Understanding: What was important about it? What did you learn? I learned how to use variables, and it is important because I will probably have to use it again
 * 3) Applying: Where could I use this again? In other games.
 * 4) Analyzing: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? I don't really see any patterns, I got stuck on making the points work. I got help to get unstuck. A lot of people in the class saw my game. Maria helped me come up with things.
 * 5) Evaluating: How well did I do? Did you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I think I did really well, and I included everything. I'm proud of the entire thing.
 * 6) Creating: What should I do next? What do you want to learn next? I want to do more games in the future.
 * What was the goal of the game? To get 20 points
 * How did you measure progress? Points
 * How did you provide feedback? A you win and a you lose
 * What rewards did you provide? A you win screen
 * Which control commands did you use? Arrow keys and click
 * Which sensing commands did you use? When a sprite touches another sprite
 * Did you use variables? Which ones and how? I used A variable for Points, and when you got a star you would get a point.