Getting+Started+Tools

The students will:
 * Objectives**
 * understand the concept of computational creation, in the context of Scratch. (Creative computing is about //creativity//. Creative computing is about //computing//.)
 * be able to imagine possibilities for their own Scratch-based computational creation
 * become familiar with resources that support their computational creation (See wiki Gr 6 Programs and Plans page.)


 * What is Scratch?**
 * Introduction to the concept of computational creation and the Scratch environment. Scratch Overview Video
 * View the About Scratch page on the MIT website.
 * In the first few classes you will investigate and experiment to learn the basic Scratch tools before you login to the MIT scratch site to start to save programs.


 * Design Cycle Introduction**
 * Learn about the design processes (View Design Cycle)
 * The first step of the Design Cycle is to Investigate - that is to learn more about the topic.
 * Go to the Scratch MIT home page. View at least 5 different projects. Discuss with the students sitting near you what you like and dislike about different projects. Do you see any ideas that you would like to try?
 * Wiki Page Assignment**
 * Login to this wiki
 * Go to your student's Table of Contents page. Create a link to a new page named **Creative** **Computing initials**
 * Guiding Questions: On your Creative Computing initials** **wiki page write a summary of the following question:**
 * 1) What is creative computing?
 * 2) What are the different ways you interact with computers?
 * 3) How many of those ways involve you creating with computers?
 * 4) Write a sentence or two explaining how you think you will be able to be creative while learning a computer programming language. Use examples from some of the projects you viewed.