Control+KeyTTP


 * Stage 1: Investigation **
 * View the following programs to see keyboard controls: **
 * 1) space chomp
 * 2) Collide The cat follows the mouse pointer.
 * 3) pong 1 or 2 players Uses keys to control and variables to keep score.

View the following programs to view the Broadcast commands and conditional commands.
 * 1) Housand Whack a Robber
 * 2) PC Game on Scratch Broadcast command and if color touching (conditional) command
 * 3) Catch the Ball Broadcast command and If touching command

View other icskids games at []

Do a search in Scratch for games. Find 3 games to play. Game 1 URL: http://scratch.mit.edu/projects/1735345/ Game 1: Purpose: The purpose of this game is that you have to try to eat all the dots without being caught by the bad people or robots. You have 3 lives and every time you get caught by a bad robot you lose a live. Game 1: Keys used to control game: The keys that are used to control the game are the arrows. The arrows go side to side and up and down. Game 1: Does it keep score? How does it keep score? Yes it keeps score. On the right side on the top there are 3 small squares. One of them is for the lives the level that you are in. The second square is for the lives that you have left. The last square is for the score that you have. It keeps how many dots you have eaten. Game 1: Is it interesting and challenging? Explain. Yes, because you have to get all the dots without getting caught and that is very hard.You have to watch out on how many lives you have left.

Game 2 URL: http://scratch.mit.edu/projects/2042778/

Game 2: Purpose: The purpose of this game is that you have to get all the yellow monsters without touching the purple monsters. Game 2: Keys used to control game: You have to use the mouse to slide and get the yellow monsters. Game 2: Does it keep score? How does it keep score? Yes. It keeps score on the top left corner. The highest score that you can get is 60 by getting all the yellow monsters. Game 2: Is it interesting and challenging? Explain. No, because you only have to get the yellow monsters and there are not a lot of the purple monsters.

Game 3 URL: http://scratch.mit.edu/projects/1952223/

Game 3: Purpose: The purpose is that you have to get away of the arrows. Game 3: Keys used to control game use the up and down arrows. Game 3: Does it keep score? How does it keep score.Yes. It keeps score by avoiding the arrows. Game 3: Is it interesting and challenging? Explain.Yes, because you have to avoide the arrows.

View How to Make a Game tutorial
 * Stage 2: Design - Note that you do not have to create a game for this assignment. You only need to demonstrate that you can use keys to control a sprite, you must use a broadcast command and you must use a logic or conditional command. You could do all by telling a story rather than by creating a game. **
 * Create a program that uses at least 2 keys to control the sprite. I used the left and right arrow keys.
 * Create a program that uses a broadcast command to have a sprite communicate with another sprite or stage. my broad cast was Victory.
 * Create a program that uses a logic or conditional command, for instance if sprite touching. If the witch touches the purple monster you lose.If the purple monster touches the key you win the game.


 * Stage 3: Plan **
 * keys to control
 * broadcast to control
 * logic or conditional command

http://scratch.mit.edu/projects/18342380/
 * Stage 4: Create **
 * Stage 5: Evaluate **
 * Answer the following questions **
 * 1) **Remembering**: What did you do in the project? What was your inspiration? In this project I made a game. My inspiration was myself.
 * 2) **Understanding**: What was important about it? What did you learn? The important part of this was learning how make the movement with the right and left arrow keys and the how to make the broadcast. I learned how to make a broadcast and how to have the control right to left arrow keys.
 * 3) **Applying**: Where could I use this again? I could see this again in another project.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? No. I got stuck on how to get the broadcast. I got unstuck by watching the hoe to make a game video. Mrs.Carrier viewed my story and my friends. Mrs.Carrier.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I did a really nice job. Yes. Everything was included. I am most proud on how I did to move using the right and left arrow keys, because before I could not understand how to get the right and left arrow keys.
 * 6) **Creating**: What should I do next? What do you want to learn next? I could do something for fun that is for a holiday. I want to learn how to use all arrow keys.