keyboard+How+To+Gj

View other icskids games at []

Do a search in Scratch for games. Find 3 games to play.

Game 1 URL: http://scratch.mit.edu/projects/11973781/ Game 1: Purpose: The purpose is to see how many spikes you can jump over Game 1: Keys used to control game: Mouse Game 1: Does it keep score? How does it keep score? Yes, it keeps score by how many spikes you jump over Game 1: Is it interesting and challenging? Explain.Yes the music keeps it interesting and it is challenging because it goes by really fast and you have to have good timing

Game 2 URL http://scratch.mit.edu/projects/3293966/

Game 2: Purpose: The purpose is to try and click the mouse Game 2: Keys used to control game: Mouse right click Game 2: Does it keep score? How does it keep score? Yes, it keeps score by how many times you can click the ball it has a timer Game 2: Is it interesting and challenging? Explain.Yes, it isw very interesting and challenging. You have to have a strategy to beat it

Game 3 URL: http://scratch.mit.edu/projects/10749554/

Game 3: Purpose: The purpose is to try and not hit the yellow ball while moving the red one. Game 3: Keys used to control game You have to use the arrow keys Game 3: Does it keep score? How does it keep score. Its doesn't keep score because you wont last very long Game 3: Is it interesting and challenging? Explain. It is both interesting and challenging because you lose quickly

View How to Make a Game tutorial
 * Stage 2: Design - Note that you do not have to create a game for this assignment. You only need to demonstrate that you can use keys to control a sprite, you can use a broadcast command and you can use a logic or conditional command. You could do all by telling a story rather than by creating a game. **
 * Create a program that uses at least 2 keys to control the sprite.
 * Create a program that uses a broadcast command to have a sprite communicate with another sprite or stage.
 * Create a program that uses a logic or conditional command, for instance if sprite touching


 * Stage 3: Plan **
 * keys to control- You use the up arrow and the down arrow.
 * broadcast to control- The broadcast to controls are You Win and game over. It would send from the underwater to the background and would change to if you won or not.
 * logic or conditional command- If the black touched the red, it would broadcast, you lose. If the black touched the yellow, it broadcasted, You Win.


 * Stage 4: Create **

http://scratch.mit.edu/projects/19215194/


 * Stage 5: Evaluate **
 * Answer the following questions **
 * 1) **Remembering**: What did you do in the project? What was your inspiration? In the project, I made a easy . My inspiration was Jordan with his idea of flappy bird. I then added sharks to create a game.
 * 2) **Understanding**: What was important about it? What did you learn? Broadcasting was important about the project. I learned about broadcasting, sending, receiving, and logic commands.
 * 3) **Applying**: Where could I use this again? I could use it for all my other new scratches.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? I saw patterns in applying the sharks and sprites I knew and using it in all my scratches. I got stuck on my sensing. Jordan helped me with my background change and sprite movement.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I did well on my broadcast command.
 * 6) **Creating**: What should I do next? What do you want to learn next? I want to learn how to keep score and timing.