Keyboard+SJ2

Investigate- Do a search in Scratch for games. Find 3 games to play. Game 1 URL: http://scratch.mit.edu/projects/11973781/

Game 1: Purpose: To jump over the spikes Game 1: Keys used to control game: left click and up arrow key. Game 1: Does it keep score? How does it keep score? Yes it does, it keeps score of how many spikes you jump over Game 1: Is it interesting and challenging? Explain. It is very intersting because you have to time your jumps.

Game 2 URL: http://scratch.mit.edu/projects/14098575/

Game 2: Purpose: Get to the end. Game 2: Keys used to control game: All the arrow keys. Game 2: Does it keep score? How does it keep score? No, it doesn't keep score Game 2: Is it interesting and challenging? Explain. It is interesting and challenging because you have to be fast to get through some parts.

Game 3 URL: http://scratch.mit.edu/projects/16847315/

Game 3: Purpose The purpose is to get a high score Game 3: Keys used to control game space bar Game 3: Does it keep score? How does it keep score. yes, it keeps score by every time you jump through a tube it counts as a point. Game 3: Is it interesting and challenging? Explain. Yes because you have to time the jumps perfecty or you lose.


 * Stage 3: Plan **


 * keys to control: The left and right arrows, and the up and down arrows.
 * broadcast to control:
 * logic or conditional command:

http://scratch.mit.edu/projects/19213661/
 * Stage 4: Create **


 * Stage 5: Evaluate **


 * Answer the following questions **


 * 1)  **Remembering**: What did you do in the project? What was your inspiration? I made a referee who is telling you to click the balls to find his special ball. I had no inspiration
 * 2) **Understanding**: What was important about it? What did you learn? What was important was clicking the balls. I learned that u can use a broadcast command to switch the back round when something happens.
 * 3) **Applying**: Where could I use this again? I could use this in the game prodject.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? I didn't see any patterns. I didn't get stuck on anything. A.E. saw my prodject. Mrs. Carrier.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I think I did a very good job. Yes, i did include everything in the design. I am most proud of how I made the score go up and clear.
 * 6) **Creating**: What should I do next? What do you want to learn next? I should make a game next. I want to learn how I can make there be multiple backrounds when you walt to the right.