Scratch+Game+PJ


 * Stage 1: Investigate **
 * View How to Make a Game tutorial T**hen view //Make a Simple Game// and //Make a Story//**
 * **Demonstrate** that you know how to use these commands before you go any further. (the **Control, Sensing, Operators and Variables** in Scratch, and the **//go to x and y//** in Motion.)

> The goal is to pass the levels as much as you can. The rewards were medals.No, there weren't any feedback. The difficulty interested me. > The goal is to save the princess.The program was measure my backgrounds. No, there wasn't any awards. You get more than one chances.It was interesting because it had different levels. The goal is to get more points then your opponent. There weren't any awards.You can play with more than 1 player. It was interesting because it's challenging.
 * Games Investigated **
 * 1) http://scratch.mit.edu/projects/16743509/
 * 1) http://scratch.mit.edu/projects/2176968/
 * 1) http://scratch.mit.edu/projects/2219175/


 * Stage 2: Graphic Design - A basic plan **
 * **Goal** of the game: To collect the dots.
 * How will you **measure** the progress?
 * How will **reward** the player?: I made the sprite to say, "Yay! you got Casper to Jasper."
 * How will you provide **feedback**?:The game is easy.
 * You must include the following: **
 * 1) keyboard controls for at least 1 sprite
 * 2) variable that keeps the score accurately
 * 3) Clear end of the game - both successful and unsuccessful


 * Stage 3: Plan - A numbered list with more details about the game. **
 * goal
 * measurement
 * reward
 * feedback

http://scratch.mit.edu/projects/19559528/
 * Stage 4: Create **
 * Active URL in ICSkids Game gallery -
 * If you remixed anything from another student's program on MIT, provide an active link to the original program and explain what you used.
 * Stage 5: Evaluate **
 * Process **
 * 1) **Remembering**: What did you do in the project? What was your inspiration?My inspiration is myself.
 * 2) **Understanding**: What was important about it? What did you learn? It was important that I am able to created a game.
 * 3) **Applying**: Where could I use this again? When I make another game with a score.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion?No, i don't. I got stuck on the score. I saw another person's scratch game. My friends did. My technology teach helped me with the useful tips.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I did great. Yes, I did include everything in my design. I was proud that my game kept score because I didn't know how to keep score.
 * 6) **Creating**: What should I do next? What do you want to learn next? I should make another difficult game. I wan tot learn how do you keep score for two sprites.
 * Product **
 * What was the **goal** of the game? Collect the dots and get Casper to Jasper.
 * How did you **measure** progress? I used the green flag.
 * How did you provide **feedback**? I awarded the player.
 * What **rewards** did you provide? Jasper says, "Yay, you got Casper to Jasper.
 * Which **control commands** did you use? The arrow keys.
 * Which **sensing commands** did you use? Sensing the color and sprite.
 * Did you use **variables**? Which ones and how? I used make a variable. Then I called it sprite2 score. I first used set score to 0 then every time it collects a dot iit changes the score by 1.