Creative+Computing

=**What is creative computing?**= "Creative computing is about creativity. Computer science and computing-related fields have long been perceived as being disconnected from young people’s interests and values. Creative computing supports the development of personal connections to computing, by drawing upon creativity, imagination, and interests.

Creative computing is about computing. Many young people with access to computers participate as consumers, rather than designers or creators. Creative computing emphasizes the knowledge and practices that young people need to create the types of dynamic and interactive computational media that they enjoy in their daily lives.

Engaging in the creation of computational artifacts prepares young people for more than careers as computer scientists or as programmers. It supports young people’s development as computational thinkers – individuals who can draw on computational concepts, practices, and perspectives in all aspects of their lives, across disciplines and contexts.

The activities are designed to explore computational thinking concepts (sequence, loops, parallelism, events, conditionals, operators, data), practices (working iteratively and incrementally, testing and debugging, reusing and remixing, abstracting and modularizing), and perspectives (expressing, connecting, questioning)."

The computational concepts of sequence and loops, and the computational practices of being iterative and incremental are highlighted. || The computational concepts of parallelism and events and the computational practices of reusing and remixing are highlighted. || The computational concepts of conditionals, operators, and data, and the computational practices of testing and debugging are highlighted. ||
 * **Topic** || **Description** ||
 * // Introduction // || Students are introduced to creative computing and Scratch, through sample projects and hands-on experiences. ||
 * // Arts // || Students explore the arts by creating projects that include elements of music, design, drawing, and dance.
 * // Stories // || Students explore storytelling by creating projects that include characters, scenes, and narrative.
 * // Games // || Students explore games by creating projects that define goals and rules.

"Curriculum Guide." //SCRATCHED//. ScratchEd Team, 23 Sept. 2011. Web. 24 July 2012. .
 * Definition from**