Keyboard+cm2


 * Stage 1: Investigation **
 * View the following programs to see keyboard controls: **
 * 1) space chomp
 * 2) Collide The cat follows the mouse pointer.
 * 3) pong 1 or 2 players Uses keys to control and variables to keep score.

View the following programs to view the Broadcast commands and conditional commands.
 * 1) Housand Whack a Robber
 * 2) PC Game on Scratch Broadcast command and if color touching (conditional) command
 * 3) Catch the Ball Broadcast command and If touching command

View other icskids games at []

Do a search in Scratch for games. Find 3 games to play. Game 1 URL: Housand Whack a robber http://scratch.mit.edu/projects/3293928/#editor

Game 1: Purpose: The purpose of this game was to stop a thief from stealing money from the bank. Game 1: Keys used to control game: The mouse Game 1: Does it keep score? yes How does it keep score? By stopping the robber. Game 1: Is it interesting and challenging? yes Explain. It's interesting and challenging by keeping score.

Game 2 URL Housand Game Game 2: Purpose: The purpose of this was get on the color lines and to get the key to open the door. Game 2: Keys used to control game: The arrows Game 2: Does it keep score? yes How does it keep score? By jumping on the color lines. Game 2: Is it interesting and challenging? yes Explain. It's interesting and challenging by getting the key to open the door.

Game 3 URL: Acorn Attack Phillipp Game 3: Purpose The purpose of this catch a blue balloon. Game 3: Keys used to control game The arrows Game 3: Does it keep score? yes How does it keep score. By getting the balloon. Game 3: Is it interesting and challenging? yes Explain. It's interesting and challenging by catching the balloon and to not get caught by the acorn.

**Stage 2: Design - Note that you do not have to create a game for this assignment. You only need to demonstrate that you can use keys to control a sprite, you can use a broadcast command and you can use a logic or conditional command. You could do all by telling a story rather than by creating a game.** View How to Make a Game tutorial >> View other icskids games at [] >> >> Do a search in Scratch for games. Find 3 games to play. >> Game 1 URL: Housand Whack a robber >> http://scratch.mit.edu/projects/3293928/#editor >> >> Game 1: Purpose: The purpose of this game was to stop a thief from stealing money from the bank. >> Game 1: Keys used to control game: The mouse >> Game 1: Does it keep score? yes How does it keep score? By stopping the robber. >> Game 1: Is it interesting and challenging? yes Explain. It's interesting and challenging by keeping score. >> >> Game 2 URL Housand Game >> Game 2: Purpose: The purpose of this was get on the color lines and to get the key to open the door. >> Game 2: Keys used to control game: The arrows >> Game 2: Does it keep score? yes How does it keep score? By jumping on the color lines. >> Game 2: Is it interesting and challenging? yes Explain. It's interesting and challenging by getting the key to open the door. >> >> Game 3 URL: Acorn Attack Phillipp >> Game 3: Purpose The purpose of this catch a blue balloon. >> Game 3: Keys used to control game The arrows >> Game 3: Does it keep score? yes How does it keep score. By getting the balloon. >> Game 3: Is it interesting and challenging? yes Explain. It's interesting and challenging by catching the balloon and to not get caught by the acorn. >> >> ** Stage 2: Design - Note that you do not have to create a game for this assignment. You only need to demonstrate that you can use keys to control a sprite, you can use a broadcast command and you can use a logic or conditional command. You could do all by telling a story rather than by creating a game. ** >> View How to Make a Game tutorial >> >> ** Stage 3: Plan ** >> >> ** Stage 4: Create ** >> >> ** Stage 5: Evaluate ** >> ** Answer the following questions ** >>> **View the following programs to see keyboard controls:** >>> View the following programs to view the Broadcast commands and conditional commands. >>> View other icskids games at [] >>> >>> Do a search in Scratch for games. Find 3 games to play. >>> Game 1 URL: http://scratch.mit.edu/projects/3293928/#editor >>> Game 1: Purpose: The purpose of this game was to stop these thief from robbing a bank. >>> Game 1: Keys used to control game: The mouse >>> Game 1: Does it keep score? yes How does it keep score? You get a point by stopping a thief. >>> Game 1: Is it interesting and challenging? yes Explain. >>> >>> Game 2 URL >>> Game 2: Purpose: >>> Game 2: Keys used to control game: >>> Game 2: Does it keep score? How does it keep score? >>> Game 2: Is it interesting and challenging? Explain. >>> >>> Game 3 URL: >>> Game 3: Purpose >>> Game 3: Keys used to control game >>> Game 3: Does it keep score? How does it keep score. >>> Game 3: Is it interesting and challenging? Explain. >>> >>> **Stage 2: Design - Note that you do not have to create a game for this assignment. You only need to demonstrate that you can use keys to control a sprite, you can use a broadcast command and you can use a logic or conditional command. You could do all by telling a story rather than by creating a game.** >>> View How to Make a Game tutorial >>> **Stage 3: Plan** >>> **Stage 4: Create** >>> >>> **Stage 5: Evaluate** >>> **Answer the following questions** >>>> **View the following programs to see keyboard controls:** >>>> View the following programs to view the Broadcast commands and conditional commands. >>>> View other icskids games at [] >>>> >>>> Do a search in Scratch for games. Find 3 games to play. >>>> Game 1 URL: >>>> Game 1: Purpose: >>>> Game 1: Keys used to control game: >>>> Game 1: Does it keep score? How does it keep score? >>>> Game 1: Is it interesting and challenging? Explain. >>>> >>>> Game 2 URL >>>> Game 2: Purpose: >>>> Game 2: Keys used to control game: >>>> Game 2: Does it keep score? How does it keep score? >>>> Game 2: Is it interesting and challenging? Explain. >>>> >>>> Game 3 URL: >>>> Game 3: Purpose >>>> Game 3: Keys used to control game >>>> Game 3: Does it keep score? How does it keep score. >>>> Game 3: Is it interesting and challenging? Explain. >>>> >>>> **Stage 2: Design - Note that you do not have to create a game for this assignment. You only need to demonstrate that you can use keys to control a sprite, you can use a broadcast command and you can use a logic or conditional command. You could do all by telling a story rather than by creating a game.** >>>> View How to Make a Game tutorial >>>> **Stage 3: Plan** >>>> **Stage 4: Create** >>>> >>>> **Stage 5: Evaluate** >>>> **Answer the following questions**
 * Create a program that uses at least 2 keys to control the sprite.
 * Create a program that uses a broadcast command to have a sprite communicate with another sprite or stage.
 * Create a program that uses a logic or conditional command, for instance if sprite touching
 * Create a program that uses at least 2 keys to control the sprite.The arrows for the crab and the letters w, s , e , and d for the witch.
 * Create a program that uses a broadcast command to have a sprite communicate with another sprite or stage. In my game I try to get the crab to the key so the witch won't get it.
 * Create a program that uses a logic or conditional command, for instance if sprite touching
 * keys to control The arrows
 * broadcast to control
 * logic or conditional command
 * 1) **Remembering**: What did you do in the project? What was your inspiration?
 * 2) **Understanding**: What was important about it? What did you learn?
 * 3) **Applying**: Where could I use this again?
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion?
 * 5) **Evaluating**: How well did I do? Did you include everything in your design? If something was not included, explain why. What are you most proud of? Why?
 * 6) **Creating**: What should I do next? What do you want to learn next?**Stage 1: Investigation**
 * 1) space chomp
 * 2) Collide The cat follows the mouse pointer.
 * 3) pong 1 or 2 players Uses keys to control and variables to keep score.
 * 1) Housand Whack a Robber
 * 2) PC Game on Scratch Broadcast command and if color touching (conditional) command
 * 3) Catch the Ball Broadcast command and If touching command
 * Create a program that uses at least 2 keys to control the sprite.
 * Create a program that uses a broadcast command to have a sprite communicate with another sprite or stage.
 * Create a program that uses a logic or conditional command, for instance if sprite touching
 * keys to control
 * broadcast to control
 * logic or conditional command
 * 1) **Remembering**: What did you do in the project? What was your inspiration?
 * 2) **Understanding**: What was important about it? What did you learn?
 * 3) **Applying**: Where could I use this again?
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion?
 * 5) **Evaluating**: How well did I do? Did you include everything in your design? If something was not included, explain why. What are you most proud of? Why?
 * 6) **Creating**: What should I do next? What do you want to learn next?**Stage 1: Investigation**
 * 1) space chomp
 * 2) Collide The cat follows the mouse pointer.
 * 3) pong 1 or 2 players Uses keys to control and variables to keep score.
 * 1) Housand Whack a Robber
 * 2) PC Game on Scratch Broadcast command and if color touching (conditional) command
 * 3) Catch the Ball Broadcast command and If touching command
 * Create a program that uses at least 2 keys to control the sprite.
 * Create a program that uses a broadcast command to have a sprite communicate with another sprite or stage.
 * Create a program that uses a logic or conditional command, for instance if sprite touching
 * keys to control
 * broadcast to control
 * logic or conditional command
 * 1) **Remembering**: What did you do in the project? What was your inspiration?
 * 2) **Understanding**: What was important about it? What did you learn?
 * 3) **Applying**: Where could I use this again?
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion?
 * 5) **Evaluating**: How well did I do? Did you include everything in your design? If something was not included, explain why. What are you most proud of? Why?
 * 6) **Creating**: What should I do next? What do you want to learn next?