Game+BF

step 1:

>> the goal of the game was to move the ball and not hit the squares falling from the sky. >> The progress was measured in points. >> there were no rewards. >> I got my feedback after you hit a square it said you loose > I like the colors of the squares > the goal of the game is to catch the frogs after they have touched the ground. To do this you have to click them. > the progress was measured by the score at the bottom > there were no rewards > I didn't get any feedback. I like the speed of the game > The goal of the game is to have the balls hit the platform and not the floor > the progress was measured by the score > there were no rewards > I didn't get feedback > I like how it's not too fast but it could be a little faster > step2:
 * 1) ## @http://scratch.mit.edu/projects/mikeono102/3052878
 * 1) http://scratch.mit.edu/projects/IEAIAEIO/3061085
 * 1) @http://scratch.mit.edu/projects/bob6/3109764



step 3:
 * 1) The goal of my game is to have the sheep jump over the other sheep
 * 2) The game will be measured if you won and time
 * 3) The player will get the reward by hitting a good time
 * 4) I will provide feedback by telling if you loose or not.]

step 4: @http://scratch.mit.edu/projects/3199897/ 1.I had sheep jump over each other and I don't know what my inspiration was. 2. I don't know what was important (it was pretty basic) and I learned how to use variables 3.I could use this again in other games and more complex projects 4. I didn't see any patterns in my project. I got stuck on how to make the sheep to jump. I asked friends to help me get unstuck. Jen, Sebbie, and Julia saw my story. Jen and Sebbie helped me with my problems. 5. I think I did pretty well but I could've done better. I included everything in my design. I am most proud of the variable because I didn't know how to do it at first. 6.I really want to do like a freestyle project. I want to learn how to broadcast.


 * What was the **goal** of the game?
 * How did you **measure** progress?
 * How did you provide **feedback**?
 * What **rewards** did you provide?
 * Which **control commands** did you use?
 * Which **sensing commands** did you use?
 * Did you use **variables**? Which ones and how?