game+tc

The students will: The student will use the following programming concepts:
 * Objectives**
 * be able to explain testing and debugging practices
 * develop a list of strategies for testing and debugging Scratch projects
 * be able to identify some common design elements of games
 * plan the goals, measurement, rewards and feedback for a game.
 * design a game using Scratch.

The program is reset with a green flag so all sections of the game are in place for a replay of the game. At least one object (sprite) is controlled by the player. At least one object (sprite) moves independently. Game includes at least one instance of object interaction (this could include objects that respond to mouse clicks, or it could be two objects that interact with each other.) Game has accurate measurement scoring system. Game has clear feedback for victory/loss conditions and/or scoring. Player can interact with game to a successful conclusion. Game runs without errors.


 * Background information from Cathleen's Brain-Based Research **
 * Video games create situations in which the gamer gains pleasure.
 * Video games: **
 * challenge each player at the individual's level
 * provide immediate feedback
 * reward success with greater challenge
 * provide frequent feedback on incremental progress throughout play.
 * Video gamers: **
 * buy into the goal
 * persevere through challenge, despite an 80% failure rate
 * use immediate feedback to improve
 * consult resources for help
 * will work hard for the pleasure of going to higher levels of play.


 * Stage 2: Graphic Design - A basic plan **
 * **Goal** of the game to get all dump trucks
 * How will you **measure** the progress?
 * How will **reward** the player? a backround that said you win
 * How will you provide **feedback**?
 * You must include the following: **
 * 1) keyboard controls for at least 1 sprite yes
 * 2) variable that keeps the score accurately yes
 * 3) Clear end of the game - both successful and unsuccessful yes


 * Stage 3: Plan - A numbered list with more details about the game. **
 * goal
 * measurement
 * reward
 * feedback


 * Stage 4: Create **
 * Active URL in ICSkids Game gallery - http://scratch.mit.edu/projects/19922482
 * If you remixed anything from another student's program on MIT, provide an active link to the original program and explain what you used.


 * Stage 5: Evaluate **
 * Process **
 * 1) **Remembering**: What did you do in the project? What was your inspiration? i don't know.
 * 2) **Understanding**: What was important about it? What did you learn ? that creating with scratch is fun
 * 3) **Applying**: Where could I use this again? I could do this again in another project.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? who help if you where stuck ? i never got stuck
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of and why ? the whole game.
 * 6) **Creating**: What should I do next? What do you want to learn next? how to create with music.
 * Product **
 * What was the **goal** of the game? get all dump trucks.
 * How did you **measure** progress? by showing how many dump trucks you have.
 * How did you provide **feedback**? when you collect all dump trucks it shows a stage you win.
 * What **rewards** did you provide? a you win stage.
 * Which **control commands** did you use? all the arrow keys.
 * Which **sensing commands** did you use? when you touch black you start at the beging.
 * Did you use **variables**? Which ones and how? I used the dump truck because that is what you are triing to get in the game.