My+Game+EI

The students will: The student will use the following programming concepts:
 * Objectives**
 * be able to explain testing and debugging practices
 * develop a list of strategies for testing and debugging Scratch projects
 * be able to identify some common design elements of games
 * plan the goals, measurement, rewards and feedback for a game.
 * design a game using Scratch.

The program is reset with a green flag so all sections of the game are in place for a replay of the game. At least one object (sprite) is controlled by the player. At least one object (sprite) moves independently. Game includes at least one instance of object interaction (this could include objects that respond to mouse clicks, or it could be two objects that interact with each other.) Game has accurate measurement scoring system. Game has clear feedback for victory/loss conditions and/or scoring. Player can interact with game to a successful conclusion. Game runs without errors.


 * Background information from Cathleen's Brain-Based Research **
 * Video games create situations in which the gamer gains pleasure.
 * Video games: **
 * challenge each player at the individual's level
 * provide immediate feedback
 * reward success with greater challenge
 * provide frequent feedback on incremental progress throughout play.
 * Video gamers: **
 * buy into the goal-
 * persevere through challenge, despite an 80% failure rate
 * use immediate feedback to improve
 * consult resources for help
 * will work hard for the pleasure of going to higher levels of play.


 * Stage 1: Investigate **
 * View How to Make a Game tutorial T**hen view //Make a Simple Game// and //Make a Story//**
 * **Demonstrate** that you know how to use these commands before you go any further. (the **Control, Sensing, Operators and Variables** in Scratch, and the **//go to x and y//** in Motion.)

> . What was the goal? The goal is to get to the next level. How was the progress measured? By deaths and levels. What were the rewards? Nothing, you just win. How did you get feedback? By the score at the top. What interested you? The way you move the keys. > . What was the goal? To get passed the maze. How was the progress measured? It wasn't What were the rewards? There was none. How did you get feedback? There was no feedback. What interested you? The way they set it up. > . What was the goal? To get to the door. How was the progress measured? By your progress What were the rewards? Winning the level. How did you get feedback? By your progress. What interested you? The jetpack.
 * Games Investigated **
 * 1) Active URL to 1st Scratch game viewed- http://scratch.mit.edu/projects/17945984/
 * 1) Active URL to 2nd Scratch game viewed- http://scratch.mit.edu/projects/10128431/
 * 1) Active URL to 3rd Scratch game viewed- http://scratch.mit.edu/projects/3100227/
 * 1) Sample Game by David


 * Stage 2: Graphic Design - A basic plan **
 * **Goal** of the game- To get the key and get past the maze and the dragon.
 * How will you **measure** the progress?- I will measure it in score by how many keys you get without losing.
 * How will **reward** the player?- It says you win and it plays a happy sound.
 * How will you provide **feedback**?- By the score board at the top.
 * You must include the following: **
 * 1) keyboard controls for at least 1 sprite
 * 2) variable that keeps the score accurately
 * 3) Clear end of the game - both successful and unsuccessful


 * Stage 3: Plan - A numbered list with more details about the game. **
 * goal- To get the key and get past the maze and the dragon.
 * measurement- the key you have collected
 * reward- You win and a happy sound
 * feedback- The score board.


 * Stage 4: Create **
 * Active URL in ICSkids Game gallery - http://scratch.mit.edu/projects/19564825/ : This is my project go check it out please!!!!
 * If you remixed anything from another student's program on MIT, provide an active link to the original program and explain what you used.


 * Stage 5: Evaluate **
 * Process **
 * 1) **Remembering**: What did you do in the project? What was your inspiration?- I made a maze. My inspiration was the other creations on scratch.
 * 2) **Understanding**: What was important about it? What did you learn?- The important part was to get the key. I learned how to make a broadcast and use the keyboard better.
 * 3) **Applying**: Where could I use this again?- I could use this again when i play a game again.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion?- I saw patterns in my princess sprite and in the dragon. I got stuck on how to dragon moves up and down. Ally, Allison, and Sarah looked at it. Ally and Allison game me tips.
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why?- I think i did very well in this project. I did include everything. I am most proud of everything in my game i have accomplished, because i love the theme and how i did a maze and a int of difficulty.
 * 6) **Creating**: What should I do next? What do you want to learn next?- I think i should make a future scratch like what i will do like 10 years in the future. I want to learn how to record something.
 * Product **
 * What was the ** goal ** of the game?- The goal was to get the key and get past the maze and dragon.
 * How did you **measure** progress?- I measured the score on the key you have collected.
 * How did you provide **feedback**?- With the score board.
 * What **rewards** did you provide?- You win with happy music.
 * Which **control commands** did you use?- I used all of the arrow keys.
 * Which **sensing commands** did you use?- Sprite 1 and sprite 3.
 * Did you use **variables**? Which ones and how?- The variables were score. The ones were change score and regular score.