Control+Key


 * Stage 1: Investigation **
 * View the following programs to see keyboard controls: **
 * 1) space chomp
 * 2) Collide The cat follows the mouse pointer.
 * 3) pong 1 or 2 players Uses keys to control and variables to keep score.

View the following programs to view the Broadcast commands and conditional commands.
 * 1) Housand Whack a Robber
 * 2) PC Game on Scratch Broadcast command and if color touching (conditional) command
 * 3) Catch the Ball Broadcast command and If touching command

View other icskids games at []

Do a search in Scratch for games. Find 3 games to play. Game 1 URL: Game 1: Purpose: Game 1: Keys used to control game: Game 1: Does it keep score? How does it keep score? Game 1: Is it interesting and challenging? Explain.

Game 2 URL Game 2: Purpose: Game 2: Keys used to control game: Game 2: Does it keep score? How does it keep score? Game 2: Is it interesting and challenging? Explain.

Game 3 URL: Game 3: Purpose Game 3: Keys used to control game Game 3: Does it keep score? How does it keep score. Game 3: Is it interesting and challenging? Explain.

View How to Make a Game tutorial
 * Stage 2: Design - Note that you do not have to create a game for this assignment. You only need to demonstrate that you can use keys to control a sprite, you must use a broadcast command and you must use a logic or conditional command. You could do all by telling a story rather than by creating a game. **
 * Create a program that uses at least 2 keys to control the sprite.
 * Create a program that uses a broadcast command to have a sprite communicate with another sprite or stage.
 * Create a program that uses a logic or conditional command, for instance if sprite touching


 * Stage 3: Plan **
 * keys to control
 * broadcast to control
 * logic or conditional command


 * Stage 4: Create **


 * Stage 5: Evaluate **
 * Answer the following questions **
 * 1)  **Remembering**: What did you do in the project? What was your inspiration?
 * 2)  **Understanding**: What was important about it? What did you learn?
 * 3) **Applying**: Where could I use this again?
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion?
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why?
 * 6) **Creating**: What should I do next? What do you want to learn next?