My+Game+SJ2

Investigate- Do a search in Scratch for games. Find 3 games to play. Game 1 URL:[]

Game 1: Purpose: To jump over the spikes Game 1: Keys used to control game: left click and up arrow key. Game 1: Does it keep score? How does it keep score? Yes it does, it keeps score of how many spikes you jump over Game 1: Is it interesting and challenging? Explain. It is very intersting because you have to time your jumps.

Game 2 URL:[]

Game 2: Purpose: Get to the end. Game 2: Keys used to control game: All the arrow keys. Game 2: Does it keep score? How does it keep score? No, it doesn't keep score Game 2: Is it interesting and challenging? Explain. It is interesting and challenging because you have to be fast to get through some parts.

Game 3 URL:[]

Game 3: Purpose The purpose is to get a high score Game 3: Keys used to control game space bar Game 3: Does it keep score? How does it keep score. yes, it keeps score by every time you jump through a tube it counts as a point. Game 3: Is it interesting and challenging? Explain. Yes because you have to time the jumps perfecty or you lose.


 * Stage 2: Graphic Design - A basic plan **


 * **Goal** of the game - Geto to the end
 * How will you **measure** the progress? - By collecting the bananas.
 * How will **reward** the player? - by opening the gates to the end.
 * How will you provide **feedback**?


 * You must include the following: **


 * 1) keyboard controls for at least 1 sprite
 * 2) variable that keeps the score accurately
 * 3) Clear end of the game - both successful and unsuccessful


 * Stage 3: Plan - A numbered list with more details about the game. **


 * goal- Get to the end but u have to collect the bananas to open the gates.
 * measurement- you have to collect bananas.
 * reward- Getting to the end and beating the game.
 * feedback


 * Stage 4: Create **


 * Active URL in ICSkids Game gallery - http://scratch.mit.edu/projects/19943768/
 * If you remixed anything from another student's program on MIT, provide an active link to the original program and explain what you used.


 * Stage 5: Evaluate **


 * Process **


 * 1) **Remembering**: What did you do in the project? What was your inspiration? I made a Game where u have to try to get to the end. I had no inspiration.
 * 2) **Understanding**: What was important about it? What did you learn? It was important to click the bananas so the other white lines appears. I learned how to make a game where the mouse is the main part of the game.
 * 3) **Applying**: Where could I use this again? I could use this again if i wanted to make the mouse not touch something.
 * 4) **Analyzing**: Do I see any patterns in what I did? What did you get stuck on? How did you get unstuck? Who in the class viewed your story? Who helped you with useful tips and suggestion? I don't see any patterns in what I did. I didn't get stuck on anything. Sarah, and Mrs. Carrier veiwed my prodject. No one helped me with useful tips...
 * 5) **Evaluating**: How well did I do? D id you include everything in your design? If something was not included, explain why. What are you most proud of? Why? I think I did O.K. I did include everything in my design. I am most proud of me figuring this out by my self, becasuse it was hard to me.
 * 6) **Creating**: What should I do next? What do you want to learn next? I should make another game. I want to know how to make a sprites speed to be lowered when touching a certain color.